Motion - Glide Random Block, Point in Direction & Events

Motion - Glide Random Block, Point in Direction & Events

Understanding Motion Blocks & Events

1. Glide Random Block

Definition: The Glide Random Block moves a sprite smoothly to a random location on the stage over a set duration.

Why use it?

  • Makes movement look natural and animated.
  • Helps create randomness in games and interactive projects.

Example: {Show by implementing this to the student and then ask the student to implement it.}

- Select any sprite (For Eg: A star, A ball)
- Apply these blocks on the sprite and observe the movement of the sprite.

Explanation: The sprite glides smoothly to a random location every time the program starts.

How to Teach?

  • Show students how a sprite moves instantly with the Go to Random Position Block.
  • Then, introduce the Glide Random Block and demonstrate how movement becomes smoother.
  • Ask students to modify the time duration and observe the changes.

2. Point in Direction Block

Definition: The Point in Direction Block rotates a sprite to face a specific direction.

Why use it?

  • Controls the orientation of the sprite before movement.
  • Useful in animations and games.

Example: {Show by implementing this to the student and then ask the student to implement it.}

Explanation: The sprite faces right (90 degrees) and then moves forward.

How to Teach?

  • Show how the sprite moves forward and backward without changing direction.
  • Introduce Point in Direction Block and explain directions:
    • 0° → Up
    • 90° → Right
    • 180° → Down
    • -90° → Left
  • Ask students to change direction values and observe the effects.

3. Events: Green Flag & Mouse Click

Definition: Events allow user interactions that trigger actions in Scratch.

Why use them?

  • Makes the project interactive.
  • Allows sprites to respond to user input (e.g., mouse clicks).

Example: {Show by implementing this to the student and then ask the student to implement it.}

Explanation: Every time the sprite is clicked, it will glide to a random position.

How to Teach?

  • Explain the importance of events and how they start actions in Scratch.
  • Demonstrate the Green Flag Event to run a program.
  • Show how clicking a sprite triggers an action.
  • Ask students to modify the event (e.g., move to a fixed location instead of a random position).

Final Mini-Project: Random Moving Character

Objective: Create a character that moves randomly and changes direction when clicked.

Steps to Create the Project:

  1. Choose a sprite (e.g., a cat or robot).
  2. Set initial position and direction:
  1. Add movement with random gliding:
  1. Make the sprite interactive when clicked:
  1. Run the program and interact with the sprite.

Expected Outcome: The sprite moves randomly and changes direction when clicked.