Revision, Doubt and Practice (RDP -2)

Revision, Doubt and Practice (RDP -2)


1. Motion Blocks & Events (Class 5 Recap)

Glide Random Block

  • Definition: Moves a sprite smoothly to a random location over a set duration.
  • Why use it?
    • Creates natural movement in animations and games.
    • Adds randomness to sprite behavior.
  • Example: Making a ball move to different places randomly.

Point in Direction Block

  • Definition: Rotates a sprite to face a specific direction before moving.
  • Directions in Scratch:
    • 0° → Up
    • 90° → Right
    • 180° → Down
    • -90° → Left
  • Example: Making a sprite change direction when clicked.

Events: Green Flag & Mouse Click

  • Definition: Allows sprites to respond to user interactions.
  • Why use it?
    • Makes animations interactive.
    • Helps trigger actions in Scratch projects.
  • Example: A sprite moves to a random position when clicked.


2. Keypress Events & Say Block (Class 6 Recap)

Keypress Events

  • Definition: A sprite follows an action when a key is pressed.
  • Why use it?
    • Makes games interactive by allowing keyboard controls.
    • Useful for sprite movement and other actions.
  • Example: Moving a sprite using arrow keys.

Say and Think Blocks

  • Definition:
    • Say Block: Displays a speech bubble (timed or non-timed).
    • Think Block: Displays a thought bubble (timed or non-timed).
  • Why use them?
    • Helps create dialogues in animations.
    • Makes characters more expressive.
  • Example: A sprite introduces itself when clicked.


Doubt Session

  • Allow students to ask questions about any previous concepts.
  • Discuss common mistakes (e.g., sprite not moving, incorrect directions).
  • Provide live debugging assistance for students facing issues with their Scratch projects.


Practice Project: Interactive Moving Character

Objective:

Create a character that moves using keypress events, speaks when clicked, and glides randomly when the spacebar is pressed.

Steps to Create the Project:

  1. Choose a sprite (e.g., a cat, robot, or a person).
  2. Set the initial position: Move the sprite to the starting point.
  1. Enable movement using keypress events:
  1. Make the sprite talk using Say Blocks:
  1. Make the sprite glide randomly when the spacebar is pressed:
  1. Run the project and test interactions.

    Expected Outcome: The sprite moves with arrow keys, talks when clicked, and glides randomly when the spacebar is pressed.